Why Utilize Technology at App? - Students 2016

Research to Support Effective & Pertinent Use of Technology

 

Appalachian State Technology Student Benchmark Report, 2016

By Educause Center for Analysis & Research (ECAR)

Student Survey, data highlights: n = 1674

Student Device Ownership and Use

  • 97.4% have at least two internet-capable devices
    • 83.3% rate their overall technology experience as good or excellent
  • 97.7% own a LAPTOP
    • 93.5% believe it is very or extremely important to academic success
    • 91.7% used in most or all of their courses
  • 43.7% own a TABLET
    • 21.4% believe it is very or extremely important to academic success
    • 9.8% used in most or all of their courses
  • 97.7% own a SMARTPHONE (70% iPhone & 30% Android)
    • 36.3% believe it is very or extremely important to academic success
    • 36.9% used in most or all of their courses
  • 25.4% own WEARABLE TECHNOLOGIES
    • 72.6% are fitness related
    • 14.5% believe it is very or extremely important to academic success
    • 1.3% used in most or all of their courses
  • 46.4% own internet-connected GAMING DEVICE
  • 30.6% own STREAMING MEDIA DEVICES

Student Perpsectives of Instructor/Course Use of Technology

  • 69.7% believe most, almost all or all have adequate technical skills
  • 24.7% believe most, almost all or all instructors encourage the use of own technology devices during class to deepen learning
  • 45.7% believe most, almost all or all instructors use technology to maintain attention
  • 62.6% believe most, almost all or all instructors use technology to make learning connections
  • 53.5% believe most, almost all or all instructors use technology to communicate/collaborate
  • 45.3% believe most, almost all or all instructors use technology to for creative or critical thinking activities
  • Wished for greater use by instructors:
    • 48.2% of learning management systems (ASULearn) 
    • 75.9% of freely available content beyond campus
    • 28.7% of E-Portfolios
    • 52.7% of E-books or E-textbooks
    • 62.5% of simulations 
    • 63.7% of online collaboration tools
    • 72.8% of recorded lectures 
    • 44.7% of social media
    • 49.8% of video/multimedia creation sofware
    • 76.1% of resource search tools
    • 59.1% of in-class polling tools

Technology Helped Me...

  • Engage in the learning process, 70.2% agree or strongly agree
  • Develop persoanl relationships with 
    • My instructor, 37.4% agree or strongly agree
    • My peers, 34.8% agree or strongly agree
  • Ask questions of
    • My instructors, 82.3% agree or strongly agree
    • My peers, 59.5% agree or strongly agree
  • Discuss course topics with 
    • My instructors, 64.5% agree or strongly agree
    • My peers, 59.4% agree or strongly agree
  • Understand my instructors expectations, 72.2% agree or strongly agree
  • View as approachable
    • My instructors, 61.2% agree or strongly agree
    • My peers, 44.2% agree or strongly agree
  • Receive feedback in a timely manner
    • From my instructors, 75.1% agree or strongly agree
    • From my peers, 56.4% agree or strongly agree
  • Participate in group activities, 72.2% agree or strongly agree
  • Explain ideas & concepts to peers, 51.2% agree or strongly agree
  • Work on group projects, 78.7% agree or strongly agree
  • Learn from peers, 55.5% agree or strongly agree
  • Investigate topics outside of class, 82.2% agree or strongly agree
  • Conduct research, 87.2% agree or strongly agree
  • Document class work, 84.7% agree or strongly agree
  • Complete case studies, 46.8% agree or strongly agree
  • Learn through games & interactive activities, 31.1% agree or strongly agree
  • Learn through simulations, 44.7% agree or strongly agree
  • Enriched my learning experiences, 73.5% agree or strongly agree
  • Contributed to the successful completion of my courses, 76.6% agree or strongly agree
  • Connected course to real-world experiences, 66.6% agree or strongly agree
  • Build relevant skills 68.2% agree or strongly agree

Other

  • 70.4% agree or strongly agree they entered college adequately prepared to use technology
  • 72.2% prefer learning environments with some online components 
    • 87.4% prefer learning environments that range from some to completely on-line components
  • 33.9% would include an E-Portfolio on a resume
  • 42.9% get more involved in courses that use technology
  • 39% are more likely to skip class with available online materials
  • Agree or strongly agree they are distracted during class by...
    • Texting - 44.8%
    • Social media - 38.6%
    • Reading email - 46.5%
    • Talk to peers - 25.9%